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M

MAC - Static variable in class acm.util.Platform
Indicates that the system is some variety of Apple Macintosh.
main(String[]) - Static method in class acm.graphics.GTurtle
Makes it possible for a GTurtle to be run under the control of a GraphicsProgram object.
main(String[]) - Static method in class acm.program.Program
Every application must either contain a "Main-Class" entry in its manifest file or include a main method that looks like this, where MyClass is the name of the program class:
markAsComplete() - Method in class acm.graphics.GCompound
Calling this method makes it illegal to add or remove elements from the compound object.
maximumLayoutSize(Container) - Method in class acm.gui.TableLayout
Calculates the maximum size for the FrameLayout component when laid out in the target container.
MediaTools - Class in acm.util
This class implements a standard mechanism for loading images and sounds.
menuAction(String) - Method in class acm.program.Program
Called whenever an action event is detected in the menu bar.
minimumLayoutSize(Container) - Method in class acm.gui.TableLayout
Calculates the minimum size for the FrameLayout component when laid out in the target container.
mouseClicked(MouseEvent) - Method in class acm.program.Program
Called when the mouse is clicked.
mouseDragged(MouseEvent) - Method in class acm.program.Program
Called when the mouse is dragged with the button down.
mouseEntered(MouseEvent) - Method in class acm.program.Program
Called when the mouse enters the source (which may be either a component or a GObject).
mouseExited(MouseEvent) - Method in class acm.program.Program
Called when the mouse exits the source (which may be either a component or a GObject).
mouseMoved(MouseEvent) - Method in class acm.program.Program
Called when the mouse is moved.
mousePressed(MouseEvent) - Method in class acm.program.Program
Called when the mouse button is pressed.
mouseReleased(MouseEvent) - Method in class acm.program.Program
Called when the mouse button is released.
move(double, double) - Method in class acm.graphics.GObject
Moves the object on the screen using the displacements dx and dy.
move(double, double) - Method in class acm.graphics.GTurtle
Moves the turtle by the specified displacements.
movePolar(double, double) - Method in class acm.graphics.GObject
Moves the object using displacements given in polar coordinates.
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