- MAC - Static variable in class acm.util.Platform
-
Indicates that the system is some variety of Apple Macintosh.
- main(String[]) - Static method in class acm.graphics.GTurtle
-
Makes it possible for a GTurtle to be run under the control
of a GraphicsProgram object.
- main(String[]) - Static method in class acm.program.Program
-
Every application must either contain a "Main-Class" entry in its
manifest file or include a main method that looks like this, where
MyClass is the name of the program class:
- markAsComplete() - Method in class acm.graphics.GCompound
-
Calling this method makes it illegal to add or remove elements from the
compound object.
- maximumLayoutSize(Container) - Method in class acm.gui.TableLayout
-
Calculates the maximum size for the FrameLayout component
when laid out in the target container.
- MediaTools - Class in acm.util
-
This class implements a standard mechanism for loading images and sounds.
- menuAction(String) - Method in class acm.program.Program
-
Called whenever an action event is detected in the menu bar.
- minimumLayoutSize(Container) - Method in class acm.gui.TableLayout
-
Calculates the minimum size for the FrameLayout component
when laid out in the target container.
- mouseClicked(MouseEvent) - Method in class acm.program.Program
-
Called when the mouse is clicked.
- mouseDragged(MouseEvent) - Method in class acm.program.Program
-
Called when the mouse is dragged with the button down.
- mouseEntered(MouseEvent) - Method in class acm.program.Program
-
Called when the mouse enters the source (which may be
either a component or a GObject).
- mouseExited(MouseEvent) - Method in class acm.program.Program
-
Called when the mouse exits the source (which may be
either a component or a GObject).
- mouseMoved(MouseEvent) - Method in class acm.program.Program
-
Called when the mouse is moved.
- mousePressed(MouseEvent) - Method in class acm.program.Program
-
Called when the mouse button is pressed.
- mouseReleased(MouseEvent) - Method in class acm.program.Program
-
Called when the mouse button is released.
- move(double, double) - Method in class acm.graphics.GObject
-
Moves the object on the screen using the displacements dx and dy.
- move(double, double) - Method in class acm.graphics.GTurtle
-
Moves the turtle by the specified displacements.
- movePolar(double, double) - Method in class acm.graphics.GObject
-
Moves the object using displacements given in polar coordinates.