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Antipatterns

Objectives

During this activity:

This activity helps the student develop the following skills, values and attitudes: self-learning, proficiency in English, ability to analyze, synthesize and evaluate, and critical thinking.

Activity Description

Individually, each student shall produce a short animation about a specific software antipattern using one of the following platforms:

These are the specific topics as assigned to each individual student:

Name Antipattern Link
Josué Malik Grimaldi Aguirre The Blob link
Jorge Manuel Ramos Peña Continuous Obsolescence link
Guillermo Arturo Pineda Beltrán Lava Flow link
Enrique Fabián García Araico Ambiguous Viewpoint link
Daniel Rodríguez Contreras Functional Decomposition link
César Octavio Machuca Cuevas Poltergeists link
Octavio Gerardo Ríos Valencia Boat Anchor link
Daniel Alejandro Carriola Monterrubio Golden Hammer
Rafael Alberti Juárez Cedillo Dead End link
Daniel Andrés Hernando Márquez Spaghetti Code link
Alfonso Alberto Salazar Mendoza Input Kludge link
Arturo Ramírez Morales Walking through a Minefield link
Erik Zamayoa Layrisse Cut-And-Paste Programming link
Edgar Mackey Vázquez Mejía Mushroom Management link
Alberto Enrique Ortiz Chavolla Cover Your Assets link
Nelson Víctor Cruz Hernández Vendor Lock-In link
Iván Michael Haecker del Valle Wolf Ticket link
Raúl Oscar Irene Rivas Architecture By Implication link
Ademir Nehiel Correa Loo Warm Bodies link
Paul Blaise Design By Committee link

Each animation must meet the following requirements:

Deliverables

The video must be uploaded to YouTube. Due date: Sunday, May 5. Once the video is available on-line, send the corresponding link to ariel.ortiz@itesm.mx.